Work
A selection of projects I've designed, built, or led.
An idle RPG with offline progression and community goals — Godot client, NestJS API, full self-hosted infrastructure.
A peer-to-peer marketplace where anglers buy, sell, and bundle their fishing tackle.
A ticketing and job-tracking platform for trade professionals — the contractor side of the same workflow ClearHome covers for households.
A self-hosted ticketing platform for households — every job on the house in one place, instead of scattered across spreadsheets, group chats, and forgotten emails.
A multi-application client platform built as a Turbo monorepo — several Next.js frontends, a NestJS backend, and end-to-end test coverage where it matters.
A booking and gallery platform that helps wedding photographers coordinate with the couples they shoot for.
A native macOS companion app for Stardew Valley — quick lookups, save tweaks, and the helpers the in-game wiki doesn't cover.
A fast, no-account, client-side recipe calculator for Kingdom Come — Deliverance's alchemy system.
A pack of Claude Code skills — slash commands and workflow helpers I use across every project.